You can look down as a giant or shrink down to human-scale and walk around. You can fully navigate around the real world like an enormous 3d model. If you’re accustomed to the graphics of Google Earth in a web browser, then you might have already seen these views. It’s not that big of a deal, but it’s a shame they didn’t design the user interface a little better. ![]() I know I find myself suddenly switching to globe view when I’m trying to bring up the menu sometimes. They helpfully overlay the functions on the controller images, but they may or may not actually match your physical controllers so it might be a little frustrating at first to get the hang of it. Instead, here you’ll need to remember to use your left controller or right controller for certain things, and which buttons to press. And I think that for geography lessons it would be awesome of course.I’ve said in other reviews, my preference is for controllers to be naturally integrated into the environment. It’s still rough about something, so you will not find the experience optimal, but the first 3 minutes are awesome and in my opinion it has enormous potential: if they mix Street View with all of this, you could actually visit all the places of the world and feel really there… like having 3D vacations with all your friends! This would be amazing. My final feedback is that Google Earth VR is a good VR experience that you have to try. Fruthermore, I did not find movement mechanics super-immediate, but I think that this was not Google fault… is that I was using Touch commands adapted over Vive. The sickness is not that much due to the fact that they reduce FOV while you move (and this helps a lot, as I’ve told here) but this is another feature that lowers sense of presence. In fact, it causes motion sickness, as I experimented by myself. ![]() Sense of presence in my opinion is so and so… you have not a natural walking mechanic you can’t see your body ( you truly miss your body sensation in this navigation app… if they wanted to integrate it with our ImmotionRoom full body VR system it would be cool!) satellite-only places are flat and 3D-reconstructed place have a 2000-videogame-style-modeling, so no place will feel truly real.Ībout movement, people reported no nausea while using it and I said that it was strange, since you don’t use teleporting and you can fly over cities. It’s like being Godzilla! You can also change current time of day and seeing Florence by night, for example. When you’re in 3D cities, then the program is truly awesome: is like you’re a giant and you’re visiting that place: you can’t zoom to the actual dimensions of objects, so you can’t have the impression of being really there, but it’s cool anyway. We’re talking about big cities like Hong Kong and Paris or places of turistical importance like Florence and Rome. ![]() The great stuff comes when you’re in a place that Google has 3D reconstructed. I’ve been to my house in Turin, Italy and felt absolutely no emotions. Let me be honest: if you’re on a place that has only satellite views, this is almost a disappointing experience. ![]() Then, the cool part begins: you can choose to walk/fly on a certain place, so you select it and you suddenly find the map under your feet…and you can fly over it (moving like you’re on a plane… going up, down, left, right, rotate…) or simply walk. This is interesting, but not that special, of course: it’s like using Google Earth on a giant screen. Google Earth VR at first lets you a “standard Google Earth mode”, where you select the place to visit and then zoom in/out the earth using VR controllers. Then you should start giving commands to the program, to select the place to visit and this kind of stuff, and here the tricky part begins, since you see Vive controllers while you maybe actually have Touch, so you have to understand how to map the suggested commands to the actual commands on your controllers.
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